A Few days ago i recieved a mail from SOE (Sony Online Entertainment).
in the mail they where asking for planetside players to fillout a survey to help with the new planetside.
Help Us Design the Next PlanetSide Game
That’s right, you heard what we said! We plan to expand the PlanetSide universe with another game and we need your help with the design. After all, who knows the game better than you, our customers, the people who actually play it! Don’t worry about the original PlanetSide, it isn’t going anywhere.
We want to hear your opinion and to do so we have put together a short survey. The information you provide will play a critical role into helping guide the development and direction of the next hit Massively Multiplayer Online First Person Shooter. As a loyal player and experienced shooter fan, we value your input and look forward to hearing what you have to say.
This Comes as some great news to current and old planetside players.
The mayority of the players where wondering if sony would let planetside just die and it seems that question has been answered.
It also seems that Planetside2.com got registered by SOE so its realy happening.
Hey guys it’s been some time since my last post but i’ve made some big choices in my life.
one of witch is to quit playing the game Eve online witch i have been playing for 4 years.
it time to stop living in the virtual world and time to start making something in the Real world.
So with that in mind i’ve picked up my coding where i left off and im getting close to starting my own software company.
yes, on the microsoft press conference at E3 they announced it Left 4 dead 2.
its going to be with 4 black guys (Yeey no more fighting who gets to play the black one)
its going to be in new orleans.
and by the looks of it there are going to be dedicated melee for when the ammo runs out!
Its E3 time again 3 days till we are going to be pummeled by new releases, press conferences and other crap…. no booth babes tough…
the thing im most looking forward to is the new tech beeing introduced this e3
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Like the new Wii motion plus and Microsoft their new camera motion captioning thingy for the xbox. also their brining BBC digital tv to the Xbox as the rumour goes. I also hope that On live gets a more expanded demo.
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the biggest leak so far must be the PSP. it seems that images of the new PSP got leaked onto the web.
Hey Boys and girls …. after several long years it has finaly happaned. Natural selection 2 has got their promo site online. Witch has a awsome Video on it
witch you can see here
they started taking Pre-Orders. I preordered my game just a few moments ago.
their currently selling 2 versions premium and standard.
premium includes things like earlier beta(and alpha) access
and a special black marine skin.
standard gives out just Beta access
The Unknown Worlds development team is happy with my money as you can see in this image
I personaly have a long history with Natural Selection. to summerize it
Member of second clan ever formed for Natural selection (EGC: endgame clan)
this clan sadly kicked the bucked quite soon after release becouse of time constrains so i continued
with my other thing i was doing for the natural selection community i already was a IRC veteran.
and trough IRC I discovered NSRadio. after djing several times i eventualy made it on to a management position.
Soon after that combat came out and the classic became to compatitive for me so it was time for me to move on to start doing Rl and eve online…. to bad eve took up my RL.
So now its understandable that im extremely happy with this news about Natural selection 2.
My name is Arend Stührmann, also known as CCP Whisper, and I am the producer in charge of the project bringing EVE Online to the Mac and Linux operating systems. As you may know, we have been working in partnership with Transgaming Technologies, utilizing their Cider engine to allow EVE Online to run on the Mac OS and their Cedega engine to enable operation under Linux. This project went live in late 2007 and in that time we have seen the same slow, steady growth in the numbers of users of the Mac client that has characterized the growth of EVE Online throughout its history. However we have not seen a similar growth in the numbers using our Linux client.
It is for this reason that I am sorry to have to announce that from the 10th of March onwards CCP will no longer be officially supporting the Linux operating system. The low amount of users of the Linux client did not justify the degree of additional complexity having three operating systems imposes on our development and release schedules. There is the matter of maintaining the hardware infrastructure to facilitate the development work, spending man-hours on testing and diagnosing faults in the client as well as regression testing. While we did embark on this project with the aim of being one of the few MMOG’s on the market offering a game client for all of the major operating system architectures,we feel that the time and resources that were being spent on the Linux client would be better utilized in areas where more players would benefit from them.
I would like to thank you for your past support of our efforts to bring EVE to the Linux OS. The feedback and commitment we obtained from players like you helped both CCP and Transgaming with our attempts to improve on the quality and stability of the client. Many of us in CCP use Linux and are convinced of its merits as an operating system.
Should you wish to continue playing EVE Online under Linux there are several options available. Some of these are free and some require purchase of software. A selection of these is at the bottom of this e-mail along with basic instructions on how to use EVE Online through them. If you wish to stop playing EVE Online and want to request a refund of unused game time, please contact our billing department by filing a petition in the billing category. They will assist you in obtaining a refund for the remaining game time and closing your account.
left for dead finaly came trough…. DLC but mainly a SDK.
from the valve website this news post
Left 4 Dead Critic’s Choice Edition, DLC and SDK Details Revealed
February 5, 2009, 10:47 am – Alden Kroll – Press Release
Valve’s Zombie Thriller Expanding In 2009
February 5, 2008 — Valve, creators of best-selling game franchises (such as Half-Life, Portal, Team Fortress, and Counter-Strike) and leading technologies (such as Steam and Source), today announced a series of content and development releases for its latest title, 2008’s best-selling new game property for the PC and Xbox 360, Left 4 Dead (L4D).
The first L4D DLC — dubbed the L4D Survival Pack — is due for release this spring and introduces a new multiplayer game mode entitled, Survival, plus two complete campaigns for Versus Mode . A Critic’s Choice Edition of the game will be heading to retail stores this spring, and will include access to all the content introduced in the L4D: Survival Pack.
In addition, for PC gamers and aspiring developers, the first Left 4 Dead release for the Source Software Development Kit (Source SDK) will allow the creation of custom Left 4 Dead campaigns that will be discoverable via L4D’s matchmaking system. The SDK update is also due for release this spring, and is free of charge to all owners of L4D on the PC.
“Since Half-Life launched in 1998, Valve has made continuous efforts to expand the offering of its products beyond what’s included on the day of launch,” said Gabe Newell, co-founder and president of Valve. “With Half-Life and Counter-Strike, and more recently Team Fortress 2, we’ve learned that we’re no longer making stand-alone games but creating entertainment services. With Left 4 Dead we’re extending that tradition by creating additional gameplay and releasing our internal tools to aspiring developers so they may also create and distribute new Left 4 Dead experiences.”
Left 4 Dead is a survival action game from Valve that blends the social entertainment experience of multiplayer games such as Counter-Strike and Team Fortress with the dramatic, narrative experience made popular in single player action game classics such as the Half-Life series of games. Released in November of 2008, L4D has earned over 25 industry awards from outlets around the world.
Remember i ordered a Orca…. well the guy didnt come trough so that order got canceled.
now i ordered a orca from some friends of mine. and well lets hope it comes out of the cooker soon.
then i can resell it for a LOSS yea a loss witch sucks quite allot. but ill try to do my best to make some money out of it.
on a other note i’ve been very busy with the website and soon we be getting a upgrade to the page witch should make it nicely eve themed.
also Miraki and i have been looking at doing a update to the eve ivy site … eventough miraki is doing pretty much all the work. it looks that we are going to incorporate a wordpress blog. since i found some plugins that allow phpbb3 and wordpress linking
looks like more and more people are creating drafts for left 4 dead campaigns.
On L4dmods.com are a few listed.
To start off there is the map salmar theatre witch is created by Ajax:
This map was being built for Zombie Panic as an objective map. It is based on a section of street near my home. It was meant to be played in 15min rounds. I’m currently giving it an overhaul for L4D. Most of the models and textures in the screens are from ZPS, so they have been removed and are being replaced with L4D content. Lighting is still WIP..well, everyhting is really…it’s my first map with Hammer. The story/objectives are set up like this (I may tweak them if they don’t work with L4D):
Since the SDK hasnt been fully released but there are hacks out there that allow for play the final of the map might take some time before it comes out but that are just my 2 cents.
Ajax also created a small story for the map to get you in the “mood”
You have just finished a weekend zombie movie marathon at the old Salmar Classic theater. As you exit the theater on Sunday afternoon, you find the movie surround sound had drowned out the infection outbreak in the streets outside. You must first find a radio to call for help (I used a logic case to spawn it in a random location). From the radio, you are instructed to get to the roof of the apartment across the street for evac. The apartments are on back-up power with only emergency/natural lighting. The door to the roof is electronically locked and must be over-ridden…you are sent to the security sever in the basement. Damn thing needs a keycard before you can get access (another case logic randomly spawns the card in one of the apartments). Once you have the card, the server must reboot…wait 2 minutes for a randomly generated 3 digit code (more logic fun here) to be displayed on the screen (figured this would keep you from knowing what to use to open the door every round). Get up to the roof and punch the code in to open the door. I was thinking on having the helicopter only wait for a couple minutes…if you are not there in time…well, then you are “left 4 dead”.
As you can see from the text there is going to be some scripted events in there that should make it intresting but sadly also static. here are some images to complete the view of the map.
for More info about the map click Here.
And there is the second one by Yama he has produced some shots and a rough storyline on what happands in the campaign.
1 – tourist centre. The players start at the bottom of the mountain, and move up into a tourist centre, which will have a museum, cafes, shops etc, which leads into a hiking trail. There’ll be a few cabins along the way, otherwise the 2nd half is mostly just woodland, before a road leading to…
2 – the temple complex. Not much to say other than there’ll be temples. Survivors just follow the paths, with a few shops or other enterable buildings along the way. When they get to the main shine (the huge temple in the screenshots), I want a crescendo event but can’t think of anything yet. After that, they go into the woods and find a tunnel leading to a cablecar station, and take the cable car up the mountain, but it breaks down near a maintenance station, which doubles as a saferoom.
3 – The power has cut out, so someone needs to go down the lift and through the dark tunnels to get to the generator room, while the other 3 stay and defend against a hoard of zombies (if I put the saferoom after this, then that can be map #2’s crescendo event). I’m also not sure if this would work if bots are on your team (they seem to teleport over to you if you get too far away), and the lone-player might get swarmed, so I might have to have all 4 go down the lift.
Anyway, once the power’s back on, they carry on up to the top ropeway station, and after more woodland, they come to a small mining village (also in the screens) which has been derelict for a few decades. Humans have to go through a school, and then into a few mine buildings/shacks. I might include another crescendo event here where the survivors go into the mine itself, and alert the zombies by calling the lift back to the surface.
4 – Once out of the mine, the survivors follow a road to a decaying spa/hotel. This is more closed-quarters, with narrow corridors, bars, hotel rooms, baths etc, but some bigger areas like halls and dining areas.
5 – I’m not sure yet what the finale will be. It’ll either be the roof of the hotel, where the survivors finally get above the trees and have to hold off until they’re rescued, or a construction site that was abandoned years ago and has the empty foundations of another hotel. I’ll decided which one I go with when the map is closer to being finished.
So that’s the plan I’ve got so far, and I have parts of all the maps done, but I need the SDK to get the maps playing properly ingame before I can put everything together and see how the map plays.
seems that Yama his campaign is going to be quite intresting it seems to have a asian theme witch becomes clear when looking at the screenshots. eventough most of these screens are in early development it looks promising. for more info about the campaign click here.
l4dmods.com is the owner of these images that is why the watermark is in there.